SKU: 30199782862
70x70 card sleeves

70x70 card sleeves Sleeve Kings Small Square Card Sleeves (70x70mm)

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Description

70x70 card sleeves Sleeve Kings Small Square Card Sleeves (70x70mm)Small Square Game Card Sleeves (70x70mm) 110 Pack, 60 Micron, SKS 8812 Protect your favorite cards with Sleeve Kings Standard Card Sleeves, designed for medium square cards measuring 70 x 70 mm. These clear sleeves are suitable for board games and tabletop games that use square card formats. Made from 100% polypropylene, these sleeves are crystal clear, acid free, and PVC free to support long term card storage and regular gameplay. The 60 micron

Small Square Game Card Sleeves (70x70mm) 110 Pack, 60 Micron, SKS-8812 

Protect your favorite cards with Sleeve Kings Standard Card Sleeves, designed for medium square cards measuring 70 x 70 mm. These clear sleeves are suitable for board games and tabletop games that use square card formats.

Made from 100% polypropylene, these sleeves are crystal clear, acid-free, and PVC-free to support long-term card storage and regular gameplay. The 60 micron thickness provides balanced durability, smooth handling, and easy shuffling for casual and frequent players.

Each pack includes 110 clear card sleeves, compatible with popular games such as Power Grid, ISS Vanguard, Aeon Trespass: Odyssey, Creature Comforts, Among the Stars, Tiny Epic Dungeons, and more.
SKU: SKS-8812.
  • Precise Fit for Square Cards: Tailored for cards measuring 70 x 70 mm, providing a secure and consistent fit for Power Grid, ISS Vanguard, Aeon Trespass: Odyssey, and other square-format board game cards during play and storage.
  • Comfortable Shuffling & Handling: Durable 60 micron sleeves offer smooth handling and easy shuffling, helping reduce friction and wear during frequent gameplay and regular use.
  • Clear Card Visibility: Made from transparent polypropylene to keep card artwork, text, and details clearly visible while protecting cards from dust, fingerprints, and everyday handling.
  • Archival-Safe Materials: 100% polypropylene construction is acid-free and PVC-free, designed to support long-term card storage without affecting card appearance or print quality.
  • 110 Count Pack: Includes 110 clear card sleeves for everyday play and storage. SKU: SKS-8812 is clearly labeled for quick size confirmation and easy identification. For more info on how we do this click HERE.

These are sized to fit cards measuring 70x70mm.  These are designed to fit all of these games, and more!

Game Title          # Cards Width    Length

10 Minute Heist: The Wizard's Tower (KS add 1 card)         57           70           70

Age of War          14           70           70

Among the Stars               160         70           70

Among the Stars: Revival              110         70           70

Anno 1701: Das Kartenspiel         120         70           70

Archipelago        48           70           70

BATTALIA: The Creation 330         70           70

Card City              110         70           70

Cat Box 59           70           70

Catan Card Game             120         70           70

Catan Card Game + Expansion    355         69           69

Codenames (Square Cards)         40           70           70

Compounded ( Square Cards)     68           70           70

Coumpounded: Geiger Expansion ( Square cards)              43           70           70

Euphoria: Build a Better Dystopia              18           70           70

Exposed (Square Tiles)   36           70           70

Fantasy Frontier               35           70           70

Fate of the Elder Gods (Square Cards)     20           70           70

Fields of Green 171         70           70

Fields of Green: Kickstarter promos         53           70           70

FürstenfelB        158         70           70

Glastonbury       106         70           70

Hellrail (3rd Perdition)   60           69           69

HellRail: Third Perdition 59           70           70

HMS Dolores      80           63           63

Ice Flow               24           70           70

Kharnage                             70           70

King of Tokyo: Halloween             16           70           70

King of Tokyo: Power Up!             56           70           70

Kupferkessel Co.              75           70           70

Limes    48           70           70

Masques             75           70           70

Munchkin Apocalypse    12           70           70

My Village           108         70           70

New Dawn (Square)        162         70           70

Oh no... INVASION!!!     106         70           70

Patchistory         90           70           70

Pay Dirt 48           70           70

Pick-a-Dog          96           70           70

Pick-a-Pig            96           70           70

Pick-a-Polar Bear              110         70           70

Pick-a-Seal          96           70           70

Porto Carthago (2010)    47           70           70

Power Grid         49           69           69

Power Grid Deluxe: Europe/ North America          54           70           70

Power Grid Expansion Deck         48           69           69

Power Grid Expansion Theme Park           11           69           69

Power Grid: The Card Game        118         70           70

Power Grid: The First Sparks        36           69           69

Rivals of Catan   180         69           69

Settlers of Catan Card Game       120         69           69

Shanghaien        48           70           70

Space Station     60           69           69

Summertime     34           69           69

Theophrastus    120         69           69

Time Management: The Time Management Game            54           70           70

Tiny Epic Galaxies Beyond the Black (Round Cards)            30           70           70

Viceroy 92           70           70

Wadjet (Square Cards)   120         70           70

WINK    112         70           70

Wizard's Brew (Square Cards)     112         70           70

World Without End         52           70           70

Yardmaster Express        41           70           70

** Note Game Titles and their intellectual property rights are © and TM of their respective rights holders, no challenge to these rights is expressed or implied.  Compatibility claims only extend to the physical size of the cards in each respective game and no claim to endorsement or authorization by the respective rights holders is expressed or implied by Sleeve Kings or Imperial Publishing Publishing.  Our products are compatible with the respective games only and all rights are reserved by the respective rights holders.

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SKU: 30199782862

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4.4 ★★★★★
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Z
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Zen
Louisville, US
★★★★★ 5
Gripping & Enthralling
Format: Kindle
Get this book, and jump on the thrill ride. Savage war dogs in full plate armor, human sacrifice on an industrial scale, cannons firing grapeshot point blank into charging hordes of unsuspecting warriors, intense duels within the Spanish and Native groups... this book is graphic and hard to put down. Just be aware that as pt. 1 of a trilogy, it WILL leave you hanging, and wanting more. I suppose that is just the nature of the beast... and we must patiently await pt. 2. Far more historical than a fantasy, but more fantastic than a history... this novel falls almost perfectly into that middle ground, sweet spot. It is extremely well researched, with few liberties taken, so you really feel like you are observing things that could very well have transpired. However, it goes beyond a flat, boring recreation of the extant journals and histories of the conquest of New Spain, and introduces vivid characters, visions, dreams, and witchcraft to bring the tale to life. Historians might appreciate the graphic and accurate depictions of battles and intrigue, and fantasy buffs might dig the subplots involving mushroom visions, metaphysical "gods," and a young witch in Tenochtitlan (being stuff that couldn't be derived from source material and must come from the prolific mind of Mr. Hancock). Some might prefer these things stay separate and "never the twain shall meet," but there are books enough for purists out there. What Graham Hancock has done is present a page-turning story which fully draws the reader into a world which is a fairly good estimation of that world that existed when Cortez & his worldview met the Mexica & the Maya... and supplanted theirs. Given that most everyone on Earth already knows this story--and how it ends--it was IMHO a very wise decision for the author to add drama and tension by fleshing this out into a "fictional" novel. I would say the breakdown is 1/3rd non-fiction, 1/3rd logical extrapolations from what we know, and 1/3rd pure fantasy. I honestly can't say which part I prefer. Just do yourself a favor and read this.
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Reviewed in the United States on March 6, 2014
G
Verified Purchase
Gsorme
Massapequa, US
★★★★★ 4
Very impressive
Format: Paperback
I approached this one with caution and came away impressed, glad to have read it, and looking forward to the sequel. It's a fascinating and occasionally breathtaking novel. Hancock has a knack for writing compelling fiction. It's funny: often when people write reviews of his non-fiction books they'll say they read like good thrillers. This one is compelling as fiction but also had enough historical detail to keep me interested beyond the plot and to make me think about the Spanish conquest of Mexico in a different light. I was very grateful for the endnote by Hancock giving an overview of the types of "fictional" elements he introduced into the book (such as combining a couple of historical events into a single event in order to keep the appropriate pace for a novel) because this clarified things and allowed me to come away from the book with a deeper overall understanding of that period in history--which Hancock really does bring alive. Granted, this is Hancock's take on it--even non-fiction historical books have an author's "take" on events--but it seems to be a very well-informed take. Mixed in are supernatural elements and hints of the non-orthodox elements of history that Hancock is known for investigating in his non-fiction. For me, the blend was good. It's not a perfect novel. For example, the style of switching perspective from character to character from short chapter to short chapter was a bit jarring at first; I found it unnecessary and it ended up taking me out of the narrative for a few short moments. (Perhaps this was done to "hit the ground running" and introduce the large cast of characters and plot threads quickly; still, for me it was too much at first.) However, this stylistic approach shifts as the book goes on; the sequences become longer and occasionally blend together. Ultimately this worked, especially given the large cast and numerous plots the book juggles. If it hadn't worked, I would've put the book down; as it was, I did end up turning pages (on my Kindle) rather quickly and not getting bored. There is an immense amount of blood and gore. Very graphic. I won't pass judgment on it. It did give a pretty visceral impression of the whole human sacrifice element of the Mexica and other peoples, and of what battle was probably like at the time. Character-wise the book is diverse and interesting. There are a few semi-saccharine moments and lightly-drawn characters, but in general all are developed to help drive the story forward and to offer possible insights into their historical counterparts. Ultimately I guess we could call this a "sprawling epic," one that wraps up the first part of its story at the end but leaves a huge section to be developed in the next installment. I hope we don't have to wait too long. As I said at the beginning of this review, I didn't really know what to expect from this book but it really was quite fluid, exciting, surprising, and enlightening. Very impressive.
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Reviewed in the United States on August 3, 2013
J
Verified Purchase
Jason M.
Houston, US
★★★★★ 5
Graham Hancock has woven a compelling tale of historical fiction that does not feel like history or fiction
Format: Kindle
This has been a relentless and compelling read from page one and comes from one of the most innovative thinkers of our time. Graham Hancock has woven a compelling tale of historical fiction that does not feel like history or fiction. Its characters are real and relatable for their humanity, their virtues, their vices, and their corruption. I especially enjoy his characterization of Montezuma and Cortes, two iconic characters from the pages of history who become living, breathing, understandable humans for the readers. The supernatural elements of the story are undeniably present, but they are handled in a way that blends into the tapestry of the story rather than as silly plot devices. Also, those same supernatural elements help throw into sharper relief the unimaginable brutality and horror of which both of these great civilizations on a collision course were capable. The violence is brutal and horrific, no doubt, but for me the gentleness and humanity of the author in describing it softens its impact. Also, even though the book ventures into some very dark, cruel times in human history, the goodness and humanity of many of the characters prevents the story from becoming a tale of despair or hopelessness. I am a fan of Graham Hancock's non-fiction work, and this book firmly cements him as a fiction author I will be revisiting. Superb!
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Reviewed in the United States on April 28, 2015
A
Verified Purchase
Amazon Customer
Dallas, US
★★★★★ 5
Cortes sails out of Cuba with a few hundred men under bad circumstances. He brings a priest along who rapes ...
Format: Paperback
Graham Hancock's War God is a novel about Cortes, the Spanish conquistador, taking over Central America in the 16th century. Although fiction, the author tells most of the story through the eyes of the Mexicas, Aztecs, Mayans, and Tlascans in the 1520s. The book begins with Montezuma tripping out on mushrooms, praying to the god Hummingbird, and sacrificing thousands of people on his pyramid. He is preparing for the return of Quetzalcoatl and wants to be ready. Two of the main characters, Malinal and Tozi, escape to influence history. Cortes sails out of Cuba with a few hundred men under bad circumstances. He brings a priest along who rapes and murders children. Other generals and captains help him first take over Ponchantan by using cannons and guns which the Mayans believe are supernatural powers. They defeat tens of thousands of people with advanced weaponry. Disappointed the city doesn't have much gold, they loot nearby towns and come up with almost nothing. They find their way to Tenochtitlan and take over instantly. Montezuma believes Cortes is Quetzalcoatl, the plumed serpent god, and doesn't even put up a fight. My Review: I bought this book because I like Graham Hancock's work on aliens and Ancient Aliens. I thought the story would have more of a supernatural twist. Tozi, one of the supporting characters, could turn invisible, but that was the extent of magic. The book fits in better with historical fiction. The story was an amazing epic. Hancock researched every angle possible, and put it into a highly entertaining story while teaching the reader about Central American history. I really loved the character of Malinal, a young woman forced into being a sex slave. Tozi the teenage witch was also interesting as she escaped from the sacrifice of Montezuma. Cortes was portrayed as a thoughtful leader who sought new lands and gold. I really enjoyed the book, but I do have one criticism. Hancock can get very wordy per my reading tastes, especially in battle scenes. Otherwise, this was a terrific read for anyone who loves history. 4.5/5 Stars http://dinaraeswritestuff.blogspot.com/
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Reviewed in the United States on October 11, 2015
A
Verified Purchase
Alexander P. Simack
Natrona Heights, US
★★★★★ 5
Hancock continues his exploration of good and evil -- Spoiler alert!
Format: Paperback
In this his second historical novel Graham Hancock continues his epic saga of good and evil, ancient civilizations, religions, the paranormal, and more. His recounting here of the warfare and perversity in the time of Cortes and Moctezuma is unflinching. One wonders at times what holds him in balance against the madness and carnage he depicts. There are romantic elements in the story, and a great innocence presented in the points of view of several young people of the time, and even in the personality of Cortes there are winsome elements presented, of which he must have held several in order to have become the inspired leader he became. One fascination I found is the possibility that the evil demon god of the Mexicas (popularly but inaccurately known by most as the Aztecs), Hummingbird (I won't attempt the Mexica spelling here!) may simply have been another face of the Christian god Peter, not the Peter of the New Testament but the later Peter of the Inquisition and the New World conquest. And what is this demon god up to today? I have been unable to find an update as to when Part Two of this story may be published. It does seem that GH, from a perusal of his fascinating Facebook page (see Author.GrahamHancock) has been working on it. For me it almost seems Part One is sufficient. I can fill in the outlines and projections from my own imagination. But this book is a splendid attempt at finding a mass audience, toward gaining a readership of awakening souls to help renovate our present day logjam and remove the Moctezuma's of our time. But will we, as Cortez, find ourselves unable to truly create something better? For interested readers I recommend several writers -- Jim Marrs on the Nazis' continuation after WWII, also his "Alien Agenda," David Wilcock's (a good friend and interviewer of GH) and Wes Penre's works, much of which are free online. The only real revolution is in the human heart.
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Reviewed in the United States on February 5, 2014

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